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Rilasciata la versione 0.8 beta 1 di Freedoom

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Rilasciata la versione 0.8 beta 1 di Freedoom

Messaggio da leggereda niculinux il 16/02/2013, 17:39

Immagine

Il 12 maggio 2012 è stata rilasciata la versione 0.8 beta 1 di Freedoom, eccone il changelog relativo, contenete anche i nickname degli utenti contributori ;)


Archfile (3):
levels: new e3m6 from Archfile
levels: new E2M8 from Archfile
sprites: TROO[N-U] imp gib frames from Archfile

Brett "Mechadon" Harrell (1):
levels: two new FreeDM maps from Mechadon

Catoptromancy (8):
levels: map24 update, reset symlink
patches: improved camo4 / camo5 / dirbri1 (plutonia)
levels: new FreeDM maps: 21-23
levels: fixes for dm{07,10,11,15} from Catoptromancy
levels: fixes for dm{{01..06},08,09,12} from Catoptromancy
levels: fixes for dm{12,13,14,16,17} from Catoptromancy
levels: map12: co-op fix: red door is now D1 stay
sprites: reduce height of cyberdemon corpse

Fredrik Johansson (2):
sprites: green cross medikit from Fredrik
sprites: green cross stimpak from Fredrik

Miguel Suarez Gomez (1):
levels: new E1M5 from Z0k

Mike Swanson (2):
Merge branch 'master', remote branch 'rjy/pu'
levels: replace map24 with e2m2

Mithran Denizen (1):
sprites: new plasma gun pickup from Mithran Denizen

Protox (5):
levels: new dm27 from Protox
levels: updated dm02 from Protox
levels: updated E1M9 from Protox
levels: completed E1M9 from Protox
levels: E2M4: fix lift behind red door

RjY (31):
map02: use floor light transfer under exit sign (BondEar)
Revert "levels: remove map19, many errors with boom"
levels: e3m6: fixes
CREDITS: add Archfile
textures: fix Doom1 skies
levels: e2m8 fixes
CREDITS: Wesley Johnson and Ulises "Urric Hammersong" Lozano
CREDITS: field consistency fixes
sprites: move the berserk box up out of the floor (Catoptromancy)
musics: relink d_inter, d_bunny (Catoptromancy)
musics: remove unknown links
buildcfg: remove a huge block of dead code
Sharewarendectomy
flats: buildcfg: remove many duplicate entries (Sodaholic)
levels: remove spurious D_E3M4 lump from e4m1.wad
buildcfg: remove some unnecessary #ifdef ULTDOOMs
buildcfg: use real sprites in FreeDM iwad
levels: un-coop-dm-ify dm{02,03,09,13,14}
Revert "patches: FreeDM a few small patches from Ralphis"
levels: map03: trivial fixes
levels: map03: trivial fixes (again)
CREDITS: update Fredrik's info (from http://fredrikj.net/)
Makefile: omit building monster placeholder sprites
E2M1: improve METAL1 alignment around sector 108 (BondEar)
levels: E1M2: change flat around ceiling computers (Protox)
levels: E1M2: fix texture alignment on window opposite blue door
patches: apply x offset to M_GD{HIGH,LOW} (shadow1013)
.gitignore: ignore Yadex backup files (*.bak)
levels: dm02: stop using GRAY4 as a two-sided middle texture
levels: e1m1: fix texture alignment on exit switch
sprites: tidy up unused revenant sprites and symlinks

SgtCrispy (2):
levels: reworked map03 from SgtCrispy
levels: map03: update from SgtCrispy

Simon Howard (27):
levels: dm{02,03,09,14,15} updated for vanilla compatibility
lumps: DEHACKED
docs: Minor spelling fixes.
textures: Fix STEP1-3 textures in Doom 1.
genmidi: Add Python code for reading OPL instruments.
genmidi: Move GENMIDI C code to subdirectory.
genmidi: Add dumped instrument patches.
genmidi: Add config file for GENMIDI builder.
genmidi: Add constants for MIDI notes.
genmidi: Add copyright headers to Python files.
genmidi: Add .pyc files to .gitignore.
genmidi: Add option for note offset.
genmidi: Add script to make GENMIDI lump.
genmidi: Hook GENMIDI script into build.
genmidi: Improve GENMIDI Makefile build.
genmidi: Add a2i-sbi conversion script.
genmidi: Add README for instrument editing.
genmidi: Add .gitignore file.
genmidi: Split off GENMIDI code into separate file.
genmidi: Add GENMIDI dump script.
genmidi: Output fixed_note as constant value.
genmidi: Add some missing percussion instruments.
genmidi: Detect null instruments when dumping.
genmidi: Import remaining horncomposer changes.
genmidi: Pedantic fix to README
genmidi: Fix waveform warnings for some instruments.
dmxgus: Add first attempt at GUS config.

Sodaholic (18):
sprites: new pool of blood from Sodaholic
sprites: updated berserk/medikit/stimpack from Sodaholic
sounds: new dspunch from Sodaholic
sprites: updated medikit, new stimpack/berserk from Sodaholic
sprites: red version of berserk box from Sodaholic
sprites: dark red berserk box from Sodaholic
sprites: updated green medikit/stimpack from Sodaholic
graphics: new skill level strings from Sodaholic
sprites: fix TROO* alignment when flipped (Sodaholic)
sprites: new Keen cat replacement from Sodaholic
sounds: those accompanying Keen replacement, from Sodaholic
sprites: imp/caco fireballs from Sodaholic
graphics: STBAR: updated ammo counter labels from Sodaholic
flats: FLAT10: remove spurious red pixels (Sodaholic)
sounds: speed up blazing door sounds (Sodaholic)
sounds: new imp claw sound from Sodaholic
sounds: new demon sounds from Sodaholic
sounds: new chainsaw sounds from Sodaholic

Wesley D. Johnson (7):
levels: map09 revision 7 (Feb 3, 2011)
levels: map13 revision 2.2 (Feb 6, 2011)
sprites: resized revenant from Wesley Johnson
levels: map09 revision 10 (Jan 4, 2012)
levels: map13 revision 2.5 (Mar 18, 2012)
sprites: new pain elemental from Wesley Johnson
levels: map13 revision 2.6 (May 11, 2012)

Z86 (2):
sprites: new weapon pickups from Z86
sprites: edited 4-shells pickup from Z86

nivha & hex11 (1):
levels: new dm28.wad by nivha and hex11


skib (1):
levels: FreeDM map from skib
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niculinux
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Messaggi: 501
Iscritto il: 27/02/2012, 18:56

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